/*
 *  level.h
 */

#ifndef LEVEL_H
#define LEVEL_H

#include <string>
#include <vector>
#include "image.h"
#include "level.h"
#include "map.h"

class Level {
public:
    Level(int levelID,
          std::string name,
          Map* map);
    ~Level();
    int getID();
    Map* getMap();
private:
    int levelID;
    std::string name;
    Map* map;
};

#endif //LEVEL_H

//{+}


